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saltybretzel is a Toronto based illustrator and art director. His work explores imaginative realism, drawing dreams and building fantastic worlds. His artistic practice includes Illustration, Design, and Art Direction.

Christopher helped found video game studio Secret Level in San Francisco in 2000, taking it from a small independent company to nearly 180 employees before it was acquired by Sega of America. He grew and oversaw several talented art teams, completing titles for some of the game industry’s leading publishers, including Atari, Ubisoft, LucasArts, and Sega.

Christopher also served as the executive art director for Sega of America during 2008-09 and worked with dozens of development studios, as well as Sega’s product development group, to raise the visual standards for all Sega products. He also worked closely with the Sega marketing and creative services groups.

From 2013-19, Chris was a senior art director at Cisco Security as part of the global marketing team, where he helped build an internal creative services team.

Chris was the art director of the Creative Core group at Amber Studio, an agency styled team producing bespoke game pitches and other creative for various clients.

Some of his expertise includes;

  • Art Direction – He has art directed a dozen shipped AAA video game console titles for major publishers and contributed to over a dozen more, while working with many globally recognized brands, including; Star Wars, Marvel, Magic: The Gathering, Unreal, Tetris, Angry Birds, and more.
  • Content Creator – He has been a working illustrator and graphic designer for 25 years and has done work for companies like Funko Games, Centrify, Sega, and Canadian Stage.
  • Publisher Experience – Chris was the Executive Art Director for Sega of America where he helped review/evaluate new potential products, assessed graphical quality of developers, created and enforced aesthetic standards, reviewed art pipelines, and helped developers meet their goals. He also coordinated with the Marketing and Creative Services groups so the games reach the market with a unified vision.
  • Leadership – Christopher enjoys the challenge of growing an art team and has had the pleasure of building 4 art teams in his career, controlling aspects such as hiring, management, performance, documentation, budgets, training. I also provided consultancy on pipelines to many of Sega’s partner studios.
  • Pipeline Development – Chris has worked with, and helped design several proprietary video game development pipelines. He also has experience working with Unreal and Unity,
  • Marketing – He worked at Cisco Security on the Global Marketing team directing a team of graphic artists across various projects. They produced content for Security events and campaigns across all digital and print channels.

Chris has been a contributing member of the International Game Developers Association, as well as Mensa. From 2006-09, he was on the advisory board for PLAY! Illustration. Chris also contributed to the book Game Development Essentials: An Introduction, by Jeannie Novak where he discussed the challenges of  working with brands and IP.

His personal artwork has been featured in ImagineFX and Creative Boom magazines, and he is working on an illustrated book tackling sea level rise.

EXPERTISE

Illustration
Art Direction
Creative Direction
Concept Art
Graphic Design
Game Design
Branding
Motion Graphics
Marketing
Management
Consulting

SOCIALS
Select Clients

2K Games
Abstract Entertainment
Atari
Canadian Stage
Centrify
Compulsion Games
Crow’s Theatre
Cisco

EA
Empty Clip Games
Funko Games
Glu Mobile
IGDA
Immunet
Infogrames
Lucasarts

Sega of America
Sony
Nintendo
Sourcefire
Theory of Games
THQ
Ubisoft

INSTAGRAM
Finished a speculative map of the British Isles under 80m of sea level rise - roughly the amount expected if all glacial ice melted under a worst case scenario/RCP 8.5 global warming "what if"? Doesn't seem so implausible after this past year... #globalwarming #saltybretzel #mapping #sealevelrise #unitedkingdom #climate change #future
The positronic core
#startrek #andriod #digitalart #procreate #scifi #illustration #art #humanartist #commanderdata #saltybretzel
Got another tattoo yesterday! Thank you, JJ at @visionseekerstudio
Our family lost our 11 yr old beagle Alice on Christmas Eve, making for a rough holiday season. She had Cushings and kidney failure. I had her from a puppy when she spent many hours by my desk as I drew. I miss her.
Indiana Jones returns in just a few weeks!
Here is a painting of him I did for
@funkogames and their new tabletop game Indiana Jones and the Sands of Adventure. #illustration #saltybretzel #indianajones #procreate #digitalpainting
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