About

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Christopher Bretz is a Toronto based creative specializing in games and interactive media. He graduated from the Alberta University of the Arts in 1995. His diverse skill set and interests keep him exploring many avenues of digital visual arts, from illustration and graphic design, to scientific illustration, to marketing and interactive.

Previously, Chris worked in San Francisco where he helped build the video game studio Secret Level, taking it from a small independent up through 150 people and acquisition by Sega of America. He grew and oversaw several talented art teams and completed titles for some of the industry’s leading publishers, including Atari, Ubisoft, Lucasarts, and Sega.

Christopher served as the executive art director for Sega of America from 2008-09 and worked with dozens of development studios, as well as Sega’s product development group, to raise the visual standards for all Sega products. He also worked closely with the Sega marketing and creative services groups.

From 2013-19 Chris was a senior art director at Cisco Security as part of the global marketing team.

He has been a contributing member of the International Game Developers Association, as well as Mensa, and been active in local science and arts groups for many years. From 2006-09 he was on the advisory board for PLAY! Illustration. Chris also contributed to the book Game Development Essentials: An Introduction, by Jeannie Novak.

For much of the last decade Christopher has worked as a consultant and freelancer for game industry and software clients providing artwork, art direction, and advice.

Services

Illustration
Art Direction
Concept Development
Editorial Illustration
Packaging Design
Print Production
Website Design
Interface & UX Design
Signage & Events
Visual Identity

Tools

Adobe Photoshop
Adobe Illustrator
Adobe Indesign
Adobe After Effects
Adobe Dreamweaver
Keyshot
Maya
3DS Max
Zbrush
Procreate
Unreal Engine
Unity
WorldBuilder

Select Clients

Atari
Centrify
Cisco
Crow’s Theatre
Glu Mobile
Infogrames
Lucasarts
Nintendo
THQ
Sega of America
Sourcefire
Ubisoft
2K Games

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Jeremy Gordon
Redpoint Ventures
Entrepreneur in Residence

Leadership, management and business acumen aside, Chris is a brilliant artist. I have great faith in Chris’ artistic judgment and personal artistic talent, and it’s never let me down.

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Michael McHale
Glu Mobile
General Manager

Chris is an expert with multiple art software packages/tools and can interface with artists on a technical level, which enables him to suggest better techniques and approaches to any problem. He is a brilliant communicator who doesn’t shy away from creative feedback, yet his delivery is always positive and professional. Absolutely one of the best Art Directors I have ever worked with.

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Silvio Aebischer
Rocket Communications
Designer

Chris is one of a kind problem solver and pleasure to work with, his understanding and handling of the challenges span from the minute detail to the big picture. I highly recommend him, if you want a right brain or left brain giant.

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Eric Chyn
GREE, Inc.
Senior Character Artist

Chris is one of the most skilled art directors I’ve had the pleasure to work with in this industry. His art theories, design skills, attention to details, etc. have all helped me to improve my own work and to keep up with next-gen expectations.

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Paul Forest
Blizzard
Senior Technical Artist

He has a tremendous ability with both artwork and people, and has been able to diffuse tense situations with apparent ease. He takes his work, and the people he works with very seriously, yet enables a light hearted, congenial atmosphere.

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Ethan Einhorn
Sega of America
Creative Director, Sega of America

Chris was greatly valued at SEGA, both on the development and publishing side of the business. He’s a strong creative collaborator, has exceptional communication skills, and is capable of delivering first-class content while working within tight timelines. As such, he remains our preferred partner on projects requiring external art support.

Art is meant to disturb. Science reassures

— Georges Braque